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Educational community for space-based research

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Project Background

A public benefits corporation created cost-effective kits to bring space-based research to kids’ homes, classrooms, or afterschool programs. These experiment kits provide the opportunity to explore the exciting research on the International Space Station. The following request draw Corpsoft.io’s attention:

“We are seeking a self-motivated and talented Web Developer to develop an online portal to engage students and provide secure access to data resulting from research on the International Space Station.”

 

Project Description

DreamKit project aimed on building an educational community where space-based research and space-based projects will be available to all students, from primary to post-doctorate, to the International Space Station and beyond. The portal aimed on providing a knowledge base and community space for sharing research information.

Value provided

After discovery phase and project scoping we defined project focus to be on UX for kids and students: those who will be consuming the content during their existing research. 

In order to understand if we met project priority and kept focus right, we reached out to client’s direct customers in order to gather some feedback and insights. 

After the second sprint, when core scaffolding has been delivered, we set up a series of usability testing sessions and user interviews. The audience was different, including students, teachers and parents. We were able to gain valuable insight to polish UX during sprint 3 and launch a convenient tool for the audience.

 

Process of work

We used pure Scrum here. Scrum is a framework within which people can address complex adaptive problems, while productively and creatively delivering products of the highest possible value. Scope was split into 3 sprints and kicked off. Iterative development with frozen sprints scope allowed hitting the timeline perfectly.

Tools used: Jira, Zoom, Upwork chat, Google spreadsheets.

Client review

Check what our client shared after we handed off the project: LINK

 

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People Also Ask

What is educational and reference software?

Educational and reference software are designed to help people learn and gain knowledge on a variety of topics, as well as find reference information. Examples of educational software include language learning programs, math tutorials or educational games. Examples of reference software are encyclopedia programs, atlases or online research databases.

What are the benefits of educational software?

  1. Simplified accessibility to knowledge: educational software can provide access to learning and knowledge to people of all ages in any remote corner of the world. It makes the imparting of educational information easier and cost effective.
  2. Improved engagement: educational software can engage students, making them more interested and involved in learning. Animations, quizzes, videos, and other interactive elements help children to stay focused and attentive for a long period, scientists say.
  3. Self-Paced learning: with educational software, each student can learn at their own pace, and have the resources to re-engage with the concept taught if need be.
  4. Improved assessment of learning progress: educational software allows teachers to assess the students’ understanding with multiple test formats.
  5. Cost effectiveness: there’s no need for costly textbooks or tuition fees as educational software can provide students with the required learning materials for free or at a lower cost.

What is the criteria for assessing an educational software program?

  1. Content quality: the quality of the educational content should be assessed to ensure that it meets the learning needs of users.
  2. Usability: the software should be easy to use, with an intuitive user interface and effective controls.
  3. Educational value: the assessments should measure how effectively the educational software encourages students to learn.
  4. Feedback: the software should provide feedback in the form of assessments, quizzes or tests.
  5. Cost effectiveness: the total cost of the program versus the educational value should be evaluated.
  6. Device compatibility: the software must be compatible with the selected device, be it a desktop, laptop, tablet or smartphone.
  7. Security compliance: the software should provide sufficient protection from unauthorized access.
  8. Accessibility: the software should meet accessibility standards, allowing all users to benefit from it.

What are examples of educational software applications?

  1. Khan Academy. They offer a variety of educational software applications for all ages, including interactive activities, explanations, tips and tools for teaching and learning.
  2. Learning Management Systems (LMS). LMSs such as Moodle and Blackboard are used by schools, universities, and businesses to create courses, manage and assess student progress, and adapt their materials to the learners needs.
  3. Adaptive Learning Programs. Such programs as Dreambox Learning and ALEKS adjust the difficulty of their materials to the student’s level, and provide step-by-step guidance and personalized feedback.
  4. Digital Textbooks. It is an interactive version of traditional textbooks, with videos, interactive quizzes, and worksheets to help students learn and engage with the material. For example, iBooks, iBooks2, and Chegg.
  5. Educational Games. Such games as Mathmateer and Reading Rainbow can help students improve their literacy, numeracy, and problem-solving skills in an engaging, low-pressure environment.

How to market educational software?

  1. Influencers advertising. Connect with educators, executives and other influencers within the educational field. Ask for their feedback on the software and create engaging conversations that can lead to meaningful connections and further collaborations.
  2. Participating in Educational Events. Attend educational summits, conferences and tradeshows to meet and interact with potential customers. Give presentations and hold workshops that showcase the capabilities and features of the software.
  3. Social Media Marketing (SMM). Take advantage of the reach and scalability of social media platforms such as Twitter, Instagram, and Facebook to promote the software. Leverage influencers, tastemakers and industry experts to share their thoughts on the software, and use creative content such as infographics, images, audiovisuals, reviews and editorial pieces to generate interest.
  4. Education-focused websites advertising. Promote the software on websites and publications frequented by educators, administrators and other key decision makers who can benefit from using the software.
  5. Promotion of demo classes and training. Offer demo classes to showcase the software and demonstrate the ease of use, support and helpfulness. Provide after-sales services such as training and workshops for customers who purchase or subscribe to the software. These activities will lead to increased customer satisfaction and loyalty.

What does LMS means in education?

LMS stands for Learning Management System. It is a software application that facilitates the delivery of educational materials and courses online. An LMS can be used by educators to create courses and track student progress. It can also be used for corporate training and for distance learning programs.